Materials: Dice and 6–8 playing cards, including 1 Joker
1. Choose 6–8 playing cards and mix in one Joker. Shuffle them and place them face down on the board or table.
2. When a student or team completes the teacher’s class challenge, they earn one die roll.
3. The number rolled tells them how many cards they may flip. Roll a 1 → flip 1 card; roll a 3 → flip 3; roll a 6 → flip 6.
4. Regular card → keep searching. Joker → score a point!
5. Once the Joker is found, collect all the cards, shuffle again, and start a new round so memorizing the old location does not help.
💡 Play individually or in teams and use it as a scoring system alongside almost any lesson activity.