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計分遊戲Cora愛用

🎲 Dice Roadblock

骰子卡關王

Complete a class challenge to earn a roll! 🎲 You can move only if your number is allowed on the space you are standing on. The closer you get to the finish, the easier it is to get stuck.

👧 幼兒、國小、國中⏱ 45 分鐘內👜 低準備

# dice game # race game # classroom scoring # team competition # review game # luck

English Instructions

Materials: Dice, magnets, whiteboard, markers

1. Draw a race track on the board. Give each space a set of die numbers that allow a player to move forward. For example: 1,2,3,4,5 → 3,4,5,6 → 1,3,5 → 2,4,6 → 1,2 → 3,4 → 5,6 → Finish.

2. Decide whether to play individually or in teams. Give each player/team a magnet and place everyone at the start.

3. Completing a teacher-set challenge—answering a question, reading a word, making a sentence, or finishing a task—earns one die roll.

4. If the number rolled appears on the player’s current space, move forward one space. If not, stay where you are.

5. Early spaces allow more numbers, while later spaces allow fewer. A player can lead for most of the game and still get stuck near the finish! 😈

6. The first player or team to pass every roadblock and reach the finish wins. 🏆

中文玩法

準備:骰子、磁鐵、白板、白板筆

① 畫出賽道:先在白板畫一條賽道,每格設定可以前進的骰子點數,
例如:
1,2,3,4,5 → 3,4,5,6 → 1,3,5 → 2,4,6 → 1,2 → 3,4 → 5,6 → 🏁

② 放上棋子:依班級人數決定個人賽或分組賽,每人/每組使用一顆磁鐵當棋子,全部從起點出發。

③ 完成挑戰,獲得骰骰子機會:完成老師設定的課堂挑戰,例如回答問題、念單字、造句、完成任務等,就能丟一次骰子。

④ 骰中才能前進:如果骰出的點數有出現在目前格子中,就可以往前一格;沒有骰中則留在原地。

⑤ 越後面越難:前面的格子可通過點數較多,越接近終點,可通過的數字越少,因此很可能一路領先卻卡在最後幾格😈

⑥ 抵達終點:最先順利通過所有關卡、抵達終點的人/組別獲勝🏆
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